120 file audio bebas royalti untuk "Kode Batang"

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Created using audacity and ton generation/manipulation. Using this for when a barcode is scanned and we need to ask the user a question, could be useful in gaming/other apps. Feel free to use as you see fit :).
Penulis: Noirenex
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Based upon "beep. Wav" by bsumusictech. Background noise removed, normalized to zero, clip includes just the beep, and a light reverb applied to keep it from sounding too harsh. Perfect as a foley for a scene with someone scanning items over a scanner at the cash register. Thanks to bsumusictech for the original recording.
Penulis: Zerolagtime
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We are in a supermarket and we hear the sound of the barcode reader. Estem a un supermercat mentre la caixera està passant els productes pel lector del còdi de barres.
Penulis: Insemt
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Recording of a retail scanner. You can also hear a printer printing after the item is scanned. [cc zero].
Penulis: Beetlemuse
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Created using audacity and ton generation/manipulation. Using this when someone scans a barcode in error, could be used in gaming/other apps. Feel free to use as you see fit :).
Penulis: Noirenex
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For cca game design 2014.
Penulis: Jguo
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For cca game design 2014.
Penulis: Jguo
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00:19
For cca game design 2014.
Penulis: Jguo
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00:07
For cca game design 2014.
Penulis: Jguo
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00:24
For cca game design 2014.
Penulis: Jguo
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02:45
Talking synth in key of g created with serum by myself for a track never released. Free to use in whatever form.
Penulis: Shakababa
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There is a new freeware program called splitte. Aithat will take any piece of music and extract parts from it. It is highly inaccurate when trying to really accuratelysurgically remove, say, bass, drums, guitar or vocal tracks,but it creates some really trippy artifacts. All of these sample were from a live jazz tune that we were playing. The results of splitter splitting the tracks were really weird and ethereal. I have no affiliation with splitter. Ai, by the way, i just stumbled on it thisweek.
Penulis: Looppool
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Acidline arp in the key of g created by myself with spire in ableton for a track never released. Free to use in whatever form.
Penulis: Shakababa
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02:45
Rolling psytrance bassline in the key of g designed by myself with serum vst in ableton for a track never released. Want that pro bass sound? free to use in whatever form.
Penulis: Shakababa
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02:45
Melody created by myself with spire in ableton in the key of g for a track never released. Free to use in whatever form.
Penulis: Shakababa
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02:45
Sound in key of g created by myself with spire vst in ableton for a project never released. Free to use in whatever form.
Penulis: Shakababa
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02:46
This is a vocal take of a old friend of mine. His vocal performance is so funny id had to share and hope to hear remixes.
Penulis: Alyxr
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16-bar synth string stem.
Penulis: Brich
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01:00
Orion full mix //cc0.
Penulis: Deadrobotmusic
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Some vocals i did for fun. Obviously good for making tracks, or djs, or whatever you want actually. Recorded this with my laptop screen mic. Processed it in adobe audition. Slight chorus, slight distortion, pitched down a lil, removed hiss, slight high pass, compression and normalize. 楽しんでください、その後再投稿リワーク.
Penulis: Untitled
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I threw a big log on the ground. Nothing to it.
Penulis: Odskufbu
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Piling up some logs. Recorded in 48khz 24bits. Denoised.
Penulis: Rombart
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Audio of burning wood log.
Penulis: Gkovacovajulie
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Sound recorded near the wood stack in my aunt's stone barn. Reverb due to a 130cm 600l metal basin reverberating near by. Imo the best take out of a few, the lot is also uploaded as one sound file here : https://freesound. Org/people/sadiquecat/sounds/659430/. Recorded on a zoom h5 stock mic capsule. Hope you enjoy :)ps: id love to hear how you use this sound, feel free to link your creations :).
Penulis: Sadiquecat
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Sound recorded near the wood stack in my aunt's stone barn. Reverb due to a 130cm 600l metal basin reverberating near by. Here all the recordings, some recorded near the log, some mid way, some close to the basin. The imo best impact sound is also uploaded individually here : https://freesound. Org/people/sadiquecat/sounds/659431/. Recorded on a zoom h5 stock mic capsule. Hope you enjoy :)ps: id love to hear how you use this sound, feel free to link your creations :).
Penulis: Sadiquecat
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The sound of two large talons clamping down onto a dried log.
Penulis: Puppetmaster
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Drop of a wooden log.
Penulis: Ventousawins
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Sidechain tutorial percussion [160bpm] //cc0.
Penulis: Deadrobotmusic
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00:35
A hammer hitting against a log.
Penulis: Timmeh
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00:14
A stick being hit against a log.
Penulis: Lunchmoney
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Lifting a log sound.
Penulis: Checholio
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Lifting a log sound.
Penulis: Checholio
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Lifting a log sound.
Penulis: Checholio
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Falling log.
Penulis: Checholio
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My friend ripping an apple in half with his bare hands. Unedited. Recorded originally to use as a sound for when the stem breaks in my school's production of james and the giant peach. Recorded on my iphone x in a relatively sound proof dressing room.
Penulis: Catherinekenner
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Settings a small pile of logs down.
Penulis: Michorvath
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Log chucking.
Penulis: Prabaker
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02:31
Stem of the pads from the calamity go go demo loop. Morph and alter to your heart's content. Anti-copyright. Feel free to use, alter, bootleg, pirate, and distribute however you see fit.
Penulis: Stygalalexander
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The sounds of shaman drum and tyatya chkharsh (musical log). Recorded by michail chayka in a village named nekrasovka (in the north-west of sakhalin island).
Penulis: Divjedrevo
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Audio recorded using a zoom h5, stereo mics, no post prod.
Penulis: Adrianoanjos
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Chainsaw stopping and starting sounds. Recorded with a rode k2 microphone and a stihl chainsaw.
Penulis: Yottasounds
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Big conifer tree creaks and groans as it crashes to the ground in a forest,logging tree falling. Decoded-ms-stereorecorder: mixpre-6microphone: 2x mk 012processing: multiband compressor.
Penulis: Kinoton
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Fire in woodburning stove. Recorded zoom 44k 16 bit.
Penulis: Edgardomoreno
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The sound of a beating, hammering sound. Natural wood.
Penulis: Jantov
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Splitting a log with a maul.
Penulis: Mhockett
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| -description- |. Sound of lit matchstick. | -made with- |. Zoom h1n.
Penulis: Wax Vibe
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Penulis: Unfa
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Recorded by yujin kim / edited by philipp grzemba.
Penulis: Sheyvan
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Splitting a log.
Penulis: Veridiansunrise
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Sound of a matchstick being lighted on fire.
Penulis: Selulance
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